Serious Subterfuge
Made in 5 hours, for Trijam #292
Instructions/Controls
WASD / Arrow keys - Move camera
Left click/Space bar - Shoot, at the position your reticule is currently aiming
Your top secret workplace has been infliltrated by an enemy spy, they could be any of the 50 people currently working. The spy is going around the building, deactivating cruical machines one-by-one. You are authorised to track them down and shoot them, but be warned - if you shoot a genuine co-worker, it is game over.
Each workstation has room for 2 co-workers to simultaneously operate it. When the spy is one of those two, they may sabotage the machine, turning the display from green to red.
Best of luck, agent.
Development
My original idea was for a Spyfall-esque game where the player had to hunt down an npc in a smal crowd, with the npc having multiple objectives to accomplish. Time and skill were my limiting factors (I still blew bast the 3 hour limit) but I'm overall quite pleased with the end result.
I have some ideas of how to make the Spy's behaviour more complex in the future, beyond a simple case of weighted decisions to sabotage or not.
Credits
JiminySnicket (Me) - Employee/Spy figures
Kenney (kenney.nl) - Tileset from the 'Top-down Shooter' pack and gun effect from his 'Impact sounds' pack
Kevin Macleod (incompetech.com/wordpress) - Background music 'Decisions'
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